A couple years ago, Netflix CEO Reed Hastings claimed that the company’s biggest threat was not from rival streaming platforms like Amazon or HBO. Instead, he viewed the video game Fortnite, which is one of the top computer games to play, as the biggest threat. The gaming industry was able to generate more than $100 billion in revenue back in 2019, and the figures for 2026 are expected to be around the $295 billion figure. The video game industry is now generating more money than North American sports and the global movie industry.
Unlike many other businesses that suffered immensely after the COVID-19 pandemic came about in 2020. But, there were plenty of questions like ‘how computer games will be in the future?’ after the launch of gaming consoles like Xbox and PlayStation.
The Progress of Computer Games
There is no doubt that computer games have evolved a lot since their launch in the 1950s. The first computer game to ever come out was the Tic-Tac-Toe. Since then, the games have introduced graphics, sound, and gameplay to keep them relevant even now. Computer games have become more than just a few icons on a small screen. One can now experience four different computer games – first-person shooters, strategy, third-person view, and racing. Each of them has been able to enjoy several top titles over the last few decades. The gaming industry, which focuses on computer games, has come a long way to make way for potential trends, which can be seen the next decade or more.
How Computer Gaming Will Involve In The Future
The most significant advantage of computer games is their ability to enhance our learning process in many ways. For starters, humans can learn a lot through playing games.
More Use In The World Of Learning
Most of the knowledge provided might not be visible straight away, but one can see many associated impacts. For example, the stress levels were found to be a lot lower when playing computer games. Humans can learn a lot when they fail, and this is precisely the kind of stimulation that is provided by computer games. The failure offered by computer games does not come at the expense of others, and it also does not hurt anyone. At the same time, the lesson provided by the failure in a computer game can be significant.
Computer games in the future will become more than just avenues to play, as they can bring about behavior modification in an advanced stage. The behavior change brought about by computer games may be hard to measure, but they are significant nonetheless.
Skill Building Through Virtual Reality
Virtual reality has had a significant impact on different walks of life. For example, Goldman Sachs predicts that the augmented and virtual reality market will be valued at around $80 billion in 2025.
Computer games are expected to be no different. The computer games technology will be able to use virtual reality for skill building through training and other exercises. There have been some extensive predictions regarding the use of this technology in computer gaming.
You can even imagine that the so-called free slots in office buildings could get the opportunity to use virtual reality technologies in the future.
More Diverse Games
Computer games’ personalization has a vast market, and it is one reason why computer games are good for becoming a unique product for consumers. Once a product has been personalized, it becomes a huge draw for users. The process of coming up with diverse characters or a female character can be expensive. However, this is precisely why some popular computer game versions tend to have a special edition variant that will do the job for gamers who seek additional emphasis. There is already a greater representation of movies in video games than what was prevalent a decade ago. This emphasis is only likely to get bigger going forward, as more gamers tend to prefer personalization.
The diversity that has been in the computer games news is likely to continue for the next decade or more.
Gaming Will Get More Popular Amongst The Public
The most common of the computer games’ questions put forward by the public is the addiction or detrimental effect it brings to life. However, more people will start to accept that gaming has so far received an unfair reputation for being addictive. Now, there will be a growing trend towards recognizing the positive attributes provided by gaming. After all, many have been able to use gaming as a professional tool in their careers. Many gamers are playing professional leagues in huge arenas, which are filled to the brim with spectators who are willing to watch the likes of League of Legends, which is one of the top computer games to play.
Conclusion
All these elements have ended up transforming the computer games space. This transformation is expected to increase over the next decade. The COVID-19 pandemic has had an incredible effect on this market, and everyone expects it to grow even further.
What are your thoughts on this? Leave a comment below and describe your ideas!
About the Author
Ellen is always on the lookout for new trends in the technology world. She has two wonderful children and therefore she became an expert who specializes in devices not only for adults but also for children.